
2020

COEUR D'ARTICHAUT - ADAMI CREATIVE WEEKEND
"Welcome inside Brenda's mind. Move around the room to help her make decisions. Without you, there is no story."
Team of 5
(1 Game Designer,
1 programmer,
1 Dancer/BreatMaker,
1 illustrator and
1 scenographer)
48H
Made
With Unity

Roles and tasks :
Game Design and narration:
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I wanted to incorporate interactive elements into our performance.
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The scenographer and I were in charge of the storytelling and the "level design"/Stage arrangement.
We tried to answer questions such as :
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"how do we attract people's attention with lights as "Landmarks"?
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"How do we induce crowd movements without making the public uncomfortable ?"
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"How do we pick ourselves up depending on the live crowd reaction ?"

UNESCOOP - EDUCATIONAL GAME ABOUT UNESCO'S SUSTAINABLE DEVELOPMENT GOALS
"A school awareness day concept where kids learn about STGs through playtime with the help of our kit.
Team of 6
(1 Game Designer,
1 Game Artist,
1 Product Designer and
3 Animators)
1 month
Made with elbow grease and Miro


Context :
UNESCOOP is a transmedia project ordered by Unesco. We created an animation movie and an outdoor game that are meant to work together. The animation gives a context to the player as well as visual rewards throughout the game. The movie that you can watch here is a compilation of all the reward sections and is meant to be shared by the kids with their families and/or on the internet.
Roles and Tasks :
Game Design:
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Conception of the cooperation outdoor game :
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The age group we were asked to target was children from 6 to 10. A huge part of the work was to come up with ideas to stimulate the younger ones while avoiding boring the older ones. I came up with a "class system" from which children could choose one, focusing on different stimulation profiles ( Running, negotiating, analyzing..)
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2019

Bump & Dump - An Alternative Controller Project
A wooden crossover between "Hungry Hippo" and the "flipper"


Team of 4
Game Designers
3 Months of development
Made with elbow grease and Miro
Roles and Tasks :
Game Design :
Brainstorm Session, Worked on combining two types of games and designing a one of a kind alternative ice-breaking multiplayer gaming experience.
Product Design :
worked on the relationship between the rules of the game and the shape of the final product ), worked on the blueprints of the final product.
2019
2019
Dance Pole Dance - A Card Game
"Embody ( or be ) a pole dancer.
Build strength, manage your deck of figures’ cards and perform impressive combos to be the first to reach 15 points. Use modifiers to disturb other players’ strategy, make them lose points or steal their big points’ cards."
Personal Project
2 Months of development

Context :
I've been pole dancing for a year now and the biggest challenge we face when training along is coming up with combo ideas.
I've come up with a card game that can be played on and off of the pole, with your family as well as with your training mates.
Challenges :
I had to work with my teachers to create decks of different levels and find ideas for modifiers that could inspire funny cards for the family game and make an interesting challenge for the polers.


